Economy System Designed

Full economy design complete — banking, marketplace, crafting, personal businesses, auction house, stock market, and monetization.

Comprehensive economy design doc completed. Covers 10 interconnected systems across 3 priority tiers.

P0 — banking (safe gold storage with interest tiers) and player marketplace (listings, fees, price history).

P1 — crafting (5 skills, recipes, experimentation, quality tiers), personal businesses (smithy, apothecary, inn — hire workers, produce items), auction house (timed auctions with anti-snipe), donor tokens (premium currency, player-set exchange rate).

P2 — stock market (fictional companies, player business IPOs), subscriber perks.

Every gold faucet has a corresponding sink. Economy monitoring via PostHog analytics with anomaly detection. The goal is an economy that feels alive — where player choices ripple through markets and where inflation is structurally impossible because every source of gold has a drain.