Fight through rooms of enemies without interruption. Nearby monsters hear the battle, strike mid-fight, and chain into your next engagement.
Faster respawns, monsters that attack on sight, a 3-second turn timer, and taunts for players who freeze up.
Massive update — the ARCI stock market goes live, quests arrive, crafting gets hardened, races are reskinned to a20n lore, and the world splits into Hearthbound and Unbound factions.
P1 economy systems are live — craft items at forges, auction rare drops, own a business, and trade donor tokens.
The P0 economy foundation is built — deposit gold at banks, list items on the marketplace, and watch price history emerge.
Full economy design complete — banking, marketplace, crafting, personal businesses, auction house, stock market, and monetization.
All players now coexist in one persistent world with reputation, real-time respawns, and shared combat.
Chat-style game interface with character creation wizard, message stream, and character panel.
Buy, sell, trade, give, and drop items. NPC shops with reputation-affected pricing.
26 monsters, initiative-based turns, death saves, conditions, and AI-narrated encounters.
Claude-powered Dungeon Master that narrates combat, exploration, and NPC interactions.
Pure Python rules engine covering dice, abilities, skills, combat, spellcasting, and character creation.
a20n begins — a vision for an AI-powered text-based MMORPG where code enforces the rules and AI tells the story.