Complete D&D 5e combat system — mechanically rigorous and fully tested.
26 SRD monster stat blocks from Giant Rats to Wights. Each has accurate HP, AC, attacks, abilities, and challenge ratings pulled from the SRD 5.1.
Initiative-based turn order with full action economy: action, bonus action, reaction, movement, and free object interaction. Every phase is tracked and enforced.
15 conditions mechanically enforced — blinded, charmed, deafened, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious, plus exhaustion levels.
Death saving throws with all edge cases handled: auto-crit on unconscious targets, healing resets saves, stable at 3 successes, dead at 3 failures.
4 AI monster personalities drive targeting decisions — aggressive, defensive, tactical, and random. A wolf pack fights differently than a lone ogre.
Difficulty scales from vermin encounters to boss fights. All backed by 500+ automated tests ensuring the rules engine never lies.