Crafting, Auctions, Businesses & Tokens

P1 economy systems are live — craft items at forges, auction rare drops, own a business, and trade donor tokens.

The full P1 economy layer is now built on top of the P0 foundation (banking + marketplace). Four new systems, all following the same principle: AI narrates, code enforces.

Crafting

Five crafting skills — Smithing, Alchemy, Enchanting, Tailoring, and Cooking — each leveling from 1 to 100 through use.

  • Learn recipes from trainers, loot drops, or experimentation
  • Craft items by consuming materials at crafting stations
  • Quality rolls — d20 + skill bonus vs difficulty: Normal, Fine, Superior, or Masterwork
  • Failed crafts consume your materials (risk = reward)
  • XP and leveling — every successful craft advances your skill

Auction House

Timed auctions for rare and high-value items where competitive bidding determines the price.

  • Three durations — 1 hour, 6 hours, or 24 hours
  • Anti-snipe protection — bids in the final 2 minutes extend the auction (up to 3 extensions)
  • Optional buyout — set a price for instant purchase
  • 5% auction tax on the final sale price (gold sink)
  • 1% listing deposit — refunded on sale, forfeited if no bids

Personal Businesses

Own and operate a location-bound business. Hire workers, produce goods, earn passive income.

  • Six types — Smithy, Apothecary, Enchanter's Tower, Tailor Shop, Inn, General Store
  • Four upgrade tiers — Stall (1k gold) → Shop (5k) → Emporium (25k) → Guild Hall (100k)
  • Hire NPC or player workers with daily wages
  • Production uses crafting recipes — your workers craft goods for your shop
  • Location matters — businesses occupy slots in world rooms, creating economic geography

Donor Tokens

Premium currency that buys cosmetics and quality-of-life — never power.

  • Player-driven exchange rate — list tokens for gold, buy tokens with gold
  • 5% gold fee on token purchases (gold sink)
  • Earn tokens through gameplay — daily logins, achievements, world events
  • 7-day listings on the token exchange

Gold Sink Summary

Every new system adds sinks: crafting consumes materials, businesses cost gold to buy/upgrade/staff, auction taxes eat 5% of high-value trades, and token exchange fees drain gold. The economy stays healthy because gold has somewhere to go.