The full P1 economy layer is now built on top of the P0 foundation (banking + marketplace). Four new systems, all following the same principle: AI narrates, code enforces.
Crafting
Five crafting skills — Smithing, Alchemy, Enchanting, Tailoring, and Cooking — each leveling from 1 to 100 through use.
- Learn recipes from trainers, loot drops, or experimentation
- Craft items by consuming materials at crafting stations
- Quality rolls — d20 + skill bonus vs difficulty: Normal, Fine, Superior, or Masterwork
- Failed crafts consume your materials (risk = reward)
- XP and leveling — every successful craft advances your skill
Auction House
Timed auctions for rare and high-value items where competitive bidding determines the price.
- Three durations — 1 hour, 6 hours, or 24 hours
- Anti-snipe protection — bids in the final 2 minutes extend the auction (up to 3 extensions)
- Optional buyout — set a price for instant purchase
- 5% auction tax on the final sale price (gold sink)
- 1% listing deposit — refunded on sale, forfeited if no bids
Personal Businesses
Own and operate a location-bound business. Hire workers, produce goods, earn passive income.
- Six types — Smithy, Apothecary, Enchanter's Tower, Tailor Shop, Inn, General Store
- Four upgrade tiers — Stall (1k gold) → Shop (5k) → Emporium (25k) → Guild Hall (100k)
- Hire NPC or player workers with daily wages
- Production uses crafting recipes — your workers craft goods for your shop
- Location matters — businesses occupy slots in world rooms, creating economic geography
Donor Tokens
Premium currency that buys cosmetics and quality-of-life — never power.
- Player-driven exchange rate — list tokens for gold, buy tokens with gold
- 5% gold fee on token purchases (gold sink)
- Earn tokens through gameplay — daily logins, achievements, world events
- 7-day listings on the token exchange
Gold Sink Summary
Every new system adds sinks: crafting consumes materials, businesses cost gold to buy/upgrade/staff, auction taxes eat 5% of high-value trades, and token exchange fees drain gold. The economy stays healthy because gold has somewhere to go.