Inventory & Trading

Items, equipment, loot drops, and how to trade with players and NPCs.

Everything in a20n exists physically in the world. Items are not abstract numbers in a menu — they are objects on the ground, in your pack, or in someone else's hands.

Inventory

A full D&D item system with 30+ items: weapons, armor, potions, quest items, and more. Your inventory has limits, and what you carry affects what you can do.

Equipment

Equip weapons and armor to affect your stats. Your equipped weapon determines your attack rolls and damage dice. Swapping gear mid-combat costs your free object interaction (or an action if you need to dig through your pack).

Loot Drops

When a monster dies, its loot drops to the floor. It is not auto-collected. You must explicitly pick it up — and so can anyone else in the room. Loot claims are first come, first served, enforced by atomic locking to prevent duplication exploits.

Item Decay

Items left on the ground do not last forever. Decay timers run on real time:

Item TypeDecay Time
Gold30 minutes
Default items60 minutes
Weapons & armor2 hours
Quest itemsNever

If you drop something valuable, pick it up before it's gone.

Player Trading

Three ways to exchange items with other players:

Direct Trade

Escrow-style trading. Both players propose what they are offering and what they want. Nothing moves until both sides confirm. Safe, fair, and tamper-proof.

Give

Hand an item directly to another player. They receive a prompt to accept or decline. If they decline, the item stays in your inventory.

Drop & Pickup

The simple way: drop an item on the ground and tell someone to grab it. Fast, but risky — anyone in the room can pick it up, and the decay timer starts immediately.

NPC Merchants

NPC shops are scattered throughout the world. Merchants buy and sell goods, but keep a few things in mind:

  • Reputation matters. Better trade reputation means better prices. A legendary trader gets deals that a stranger never will.
  • Limited stock. Merchants do not have infinite inventory. Stock restocks on real-time intervals, so rare items may require patience or competition with other players.
  • Buy low, sell high. Merchant prices are not fixed — supply, demand, and your standing all factor in.